Virtual Reality testing
The future is here. Let the BluFocus team up with your group to provide all the testing, support and management needs your Virtual Reality content and technology requires. (Virtual Reality Quality Control, Assurance, Testing and Usability)
A short list of areas looked at are listed below. For a more comprehensive services list for Virtual Reality testing, please use the contact form below.
- Content Testing
- Video, Audio, Graphics, Text
- Stitching, Tearing, Motion Lag, Blur, Frame Rate, etc.
- End User Testing
- User Interface (UI) and User Experience (UX)
- Navigation and Content Consistency
- Subjective Review
- Focus Groups - based on age, gender, experience level, etc.
- Memory Leaks, Battery Utilization, Crash Reports, Performance and Speed, Network Impact,
- Localization Testing
Given the variety and unique nature of virtual reality content, BluFocus offers a full range of VR testing services.
Whether cinematic, immersive or interactive VR content, BuFocus works closely with VR companies to develop the proper test criteria and performance benchmarks.
BluFocus VR test center is fully equipped with all the latest VR headgear, platforms and hardware operating systems to test for functionality and compatibility. More importantly, BluFocus testing personnel draws from years of entertainment and gaming testing experience to aid in the market readiness of the VR content of today and in the future.
BluFocus maintains an inventory of hundreds of devices consisting of VR hardware/software, digital media players, game consoles, mobile smartphones and tablets (iOS, Android, Windows), Computers (PC’s and Apple), Smart TV’s, and DVD/Blu- ray/UHD Blu-ray players. We ensure that each unit has the most current commercially available firmware installed before initiating any testing.
Ex: Oculus Rift, HTC Vive, Playstation VR, Google Daydream, Google Cardboard, etc.
BluFocus has developed a unique Virtual Reality positional tracking tool allowing us to analyze user’s behaviour within a 360 degree environment.
VR experiences allow the user to look anywhere in the environment at any time. As such it is important to be able to direct audience attention so that they are engaged with the narrative and don’t miss out on all the action.
By tracking the position and orientation of a user’s head movement while they are in a VR experience we are able to identify exactly where in the environment they are looking and extrapolate their field of view.
This allows us to see if visual, haptic and audible cues are directing the user’s attention as desired by the storyteller.
We create an unwrapped view of the 360 degree environment and using data exported from BluFocus eyeTracker to highlight the user's current field of view.
Layering several passes of eyeTracker™ data yields a heat map that allows us to identify trends and see what parts of the experience are or are not directing audience attention as intended.
Heat map data can be viewed interactively as the VR experience is reviewed, allowing you to isolate individual users or isolate users by various metrics such as gender or age.
Results can be given in three different options (or all)
Heat map with interactive controls
Video of 360 content in a 2D environment
Relive viewer experience through VR headset
For more information, please use the contact form below. Someone will get back with you shortly.